SMF 2.0 represents a significant step forward from the current version of SMF and has been in development alongside SMF 1.1 since December 2005. As well as adding new features SMF 2.0 makes considerable changes "under the hood" with improved caching, database abstraction and a move towards "Model, View, Controller" functions to improve integration and simplify mod writing. Whilst we are reluctant to announce all the features for this upcoming version the ones currently implemented include:
* Database abstraction - with support for PostgreSQL and SQLite planned alongside that of MySQL.
* Automatic installation of packages into themes other than just the default.
* Email templates to simplify customization of forum emails.
* Moderation center including post, topic and attachment moderation - to allow approving of user content before it is made public.
* User warning system.
* Additional group functionally including group moderators and requestable/free assignable groups.
* WYSIWYG editor to provide an intuitive user interface to those users not familiar with BBC.
* Permission improvements such as group inheritance and permission profiles to further reduce the complexity of the permissions system.
* File based caching for a performance increase on all forums regardless of whether an accelerator is installed.
* Mail queuing system to stagger the sending of emails to improve performance on large forums.
* Advanced signature settings to allow the administrator of a forum to more tightly control the contents of users signatures.
* Personal messaging improvements including ability to automatically sort incoming messages and a variety of display options.
* Improved upgrade script with better timeout protection and simpler user interface.
* Custom profile fields to enable administrators to add additional member fields from the administration center.
The member formerly known as Roland Deschain After your question is solved, please Edit your original post and choose the Solved message icon, thank you!
The member formerly known as Roland Deschain After your question is solved, please Edit your original post and choose the Solved message icon, thank you!
Daikatana took 3 years to come out. John Romero became a laughing stock because of its long development cycle.
Prey took 5 years. Most people who have bought the game don't even remember when its development was first announced.
Duke Nukem Forever has been in development for 10 years with no projected release or beta in sight.
After having dealt with the debacle called Call of Duty 2, as a customer, I would prefer the development cycle not be publicly announced until BETA and release dates are close and firm. It is bad for everyone if those announced dates slip. Look at Vista for crying out loud. It slipped a couple times and became a joke. It should have kept slipping so development could finish. Now we are paying to BETA test it.
Don't get me wrong, I like SMF a lot and hope it continues doing good things.